Feedback
Share
Link
Link copied!
HOI4 Commands
reload [file name]
Commands
Explore
Search
HOI4 Commands
More
About HOI4 Commands
Copyright © 2022 HOI4Commands.com and HOI4 Commands. All Rights Reserved.

All content on this website ("the Site") is the property of HOI4 Commands. The collection and assembly of content on this Site are the exclusive property of HOI4 Commands and are protected by copyright and other intellectual property laws. This website is not affiliated with Hearts of Iron IV or Paradox Interactive. All copyrights reserved to their respective owners. We do not assert any claim of copyright for Hearts of Iron IV. We are a fan site.

reload [file name] Share
Link
Link copied!

Table of Contents
HOI4 Console Commands Share
Link
Link copied!
Command reload [file name]
Effect Reloads assets
Example reload loc (reloads localisation files)
reload focus (reloads focuses)
reload landcombat.gui (reloads land combat interface)
How to Open the HOI4 Command Console Press the ~ key to open the console. The ~ key is usually below the Esc key and to the left of the 1 key.

More Commands

See all...
debug_achievements_clear
Command: debug_achievements_clear Clear all achievements and user stats
fullscreen
Command: fullscreen Toggles fullscreen
debug_sky
Command: debug_sky Toggles Sky on/off
aidump
Command: aidump Dump AI front data to log file, needs to have a unit selected
building_health(bhealth) [] [] [] []
Command: building_health(bhealth) [] [] [] [] Changes specified building health
add_diplo
Command: add_diplo Adds diplomatic entroute
night
Command: night Toggles night
debug_smooth
Command: debug_smooth Toggle framesmoothing
debug_lockcamera
Command: debug_lockcamera Toggles Camera locked on/off
hdr_debug
Command: hdr_debug Toggles hdr debugging

More Commands

See all...
reloadtechnologies
Command: reloadtechnologies Reloads the technology database
debug_crash(crash)
Command: debug_crash(crash) Crash!
goto_province [province id]
Command: goto_province [province id] Centers to province
tag_color
Command: tag_color Test setting a country's color
nomapicons
Command: nomapicons Toggles map icons.
debug_info
Command: debug_info Toggles Debug info
add_autonomy [] [num]
Command: add_autonomy [] [num] Changes a country's autonomy level
mapmode [Mapmode type (int)]
Command: mapmode [Mapmode type (int)] Change mapmode.
debug_types
Command: debug_types Will print the data type for all dynamic reference objects. Can only be used if using RTTI.
debug_cities
Command: debug_cities Toggles Cities painting mode on/off

Additional Commands

See all...
debug_wireframe
Command: debug_wireframe Toggles forced wireframe on/off
savecheck
Command: savecheck Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Those save files should look the same.
PrintSynchStuff
Command: PrintSynchStuff Prints random count and seed
spawnactor [] [] [ OPTIONAL]
Command: spawnactor [] [] [ OPTIONAL] Spawns an actor with an optional animation
add_core [] []
Command: add_core [] [] Add core
debug_water
Command: debug_water Toggles Water on/off
debug_off_front_snap(dbg_fsnap)
Command: debug_off_front_snap(dbg_fsnap) Toggles offensive fronts snapping debug
bloom
Command: bloom Toggles bloom
trigger_docs(effect_docs)
Command: trigger_docs(effect_docs) Print docs for triggers and effects
error
Command: error Show errors in log

All of HOI4 Commands

See all...

Similar Commands to reload [file name]

See all...
add_equipment(ae) [] []
Command: add_equipment(ae) [] [] Adds equipment
reload [file name]
Command: reload [file name] Reloads assets
aircombat(airc) [] [] [] [] [] [] [] [] []
Command: aircombat(airc) [] [] [] [] [] [] [] [] [] Spawns an air combat in desired location.
gbreload
Command: gbreload Reloads gradient borders
reloadfx [Arguments: map/mapname/postfx or *.fx filename]
Command: reloadfx [Arguments: map/mapname/postfx or *.fx filename] Reloads the shader
window(wnd) [Arguments: open/close] [window gui name]
Command: window(wnd) [Arguments: open/close] [window gui name] Opens or closes the specified window
savecheck
Command: savecheck Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Those save files should look the same.
help [command name]
Command: help [command name] Print out all console commands or a specific command description.
PostEffectVolumes.Default [posteffect_values name]
Command: PostEffectVolumes.Default [posteffect_values name] Toggles default posteffect values
add_ideas []
Command: add_ideas [] Adds ideas with to the country