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PostEffectVolumes.Default [posteffect_values name]
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HOI4 Console Commands Share
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Command PostEffectVolumes.Default [posteffect_values name]
Effect Toggles default posteffect values
How to Open the HOI4 Command Console Press the ~ key to open the console. The ~ key is usually below the Esc key and to the left of the 1 key.

Additional Commands

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pp [number]
Command: pp [number] Adds the specified amount of Political Power
add_core [] []
Command: add_core [] [] Add core
cityreload
Command: cityreload Reloads the cities
debug_tactics
Command: debug_tactics Toggle visibility of debug tooltip for tactics
debug_particle
Command: debug_particle Toggles Particles Debug info
analyzetheatres(anth)
Command: analyzetheatres(anth) Analyze theatres for errors.
nextsong
Command: nextsong Changes the currently playing soundtrack.
trigger_docs(effect_docs)
Command: trigger_docs(effect_docs) Print docs for triggers and effects
threat [Threat amount]
Command: threat [Threat amount] Adds or show threat level of player
debug_cities
Command: debug_cities Toggles Cities painting mode on/off

More Commands

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debug_events
Command: debug_events Start Counting events
spawnactor [] [] [ OPTIONAL]
Command: spawnactor [] [] [ OPTIONAL] Spawns an actor with an optional animation
goto_state [state id]
Command: goto_state [state id] Centers to state
srgb
Command: srgb Toggles sRGB
gbreload
Command: gbreload Reloads gradient borders
debug_types
Command: debug_types Will print the data type for all dynamic reference objects. Can only be used if using RTTI.
morehumans(humans) [num]
Command: morehumans(humans) [num] Adds more humans
building_health(bhealth) [] [] [] []
Command: building_health(bhealth) [] [] [] [] Changes specified building health
browser [url]
Command: browser [url] Show browser window
debug_air_vs_land(dbg_cas)
Command: debug_air_vs_land(dbg_cas) Toggle debug mode for air vs land combat.

Other Commands

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ai
Command: ai Toggles the AI on or off
browser_base_url [url]
Command: browser_base_url [url] Set browser base url
remove_core [] []
Command: remove_core [] [] Remove core. Note:Does not Work
instant_wargoal
Command: instant_wargoal Will allow instant justificatiion of war goals on countries
savecheck
Command: savecheck Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Those save files should look the same.
testevent [] []
Command: testevent [] [] Tests an event without triggering it
SetRandomCount
Command: SetRandomCount Sets the randomcount to 0 or arg
nomapicons
Command: nomapicons Toggles map icons.
debug_borders
Command: debug_borders Toggles Borders on/off
poll
Command: poll Polls valid Events

All of HOI4 Commands

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Similar Commands to PostEffectVolumes.Default [posteffect_values name]

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help [command name]
Command: help [command name] Print out all console commands or a specific command description.
window(wnd) [Arguments: open/close] [window gui name]
Command: window(wnd) [Arguments: open/close] [window gui name] Opens or closes the specified window
reload [file name]
Command: reload [file name] Reloads assets
add_ideas []
Command: add_ideas [] Adds ideas with to the country
add_equipment(ae) [] []
Command: add_equipment(ae) [] [] Adds equipment
savecheck
Command: savecheck Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Those save files should look the same.
Wake Island
State ID: United States USA 632.0 United States USA
PostEffectVolumes.Default [posteffect_values name]
Command: PostEffectVolumes.Default [posteffect_values name] Toggles default posteffect values
Cape
State ID: South Africa SAF 681.0 South Africa SAF
aircombat(airc) [] [] [] [] [] [] [] [] []
Command: aircombat(airc) [] [] [] [] [] [] [] [] [] Spawns an air combat in desired location.