Feedback
Share
Link
Link copied!
HOI4 Commands
collision(debug_collision)
Commands
Explore
Search
HOI4 Commands
More
About HOI4 Commands
Copyright © 2022 HOI4Commands.com and HOI4 Commands. All Rights Reserved.

All content on this website ("the Site") is the property of HOI4 Commands. The collection and assembly of content on this Site are the exclusive property of HOI4 Commands and are protected by copyright and other intellectual property laws. This website is not affiliated with Hearts of Iron IV or Paradox Interactive. All copyrights reserved to their respective owners. We do not assert any claim of copyright for Hearts of Iron IV. We are a fan site.

collision(debug_collision) Share
Link
Link copied!

Table of Contents
HOI4 Console Commands Share
Link
Link copied!
Command collision(debug_collision)
Effect Toggles debug display of normals/bounding boxes/collision
How to Open the HOI4 Command Console Press the ~ key to open the console. The ~ key is usually below the Esc key and to the left of the 1 key.

More Commands

See all...
update_loc [localization tag]
Command: update_loc [localization tag] Updates the localization tag file
mapmode [Mapmode type (int)]
Command: mapmode [Mapmode type (int)] Change mapmode.
remove_core [] []
Command: remove_core [] [] Remove core. Note:Does not Work
spawnactor [] [] [ OPTIONAL]
Command: spawnactor [] [] [ OPTIONAL] Spawns an actor with an optional animation
nextsong
Command: nextsong Changes the currently playing soundtrack.
sleep(wait) [time in sec]
Command: sleep(wait) [time in sec] Sleep
debug_commands
Command: debug_commands Printing commandcount to message.log
debug_types
Command: debug_types Will print the data type for all dynamic reference objects. Can only be used if using RTTI.
PostEffectVolumes.Default [posteffect_values name]
Command: PostEffectVolumes.Default [posteffect_values name] Toggles default posteffect values
morehumans(humans) [num]
Command: morehumans(humans) [num] Adds more humans

More Commands

See all...
add_ideas []
Command: add_ideas [] Adds ideas with to the country
debug_tactics
Command: debug_tactics Toggle visibility of debug tooltip for tactics
PrintSynchStuff
Command: PrintSynchStuff Prints random count and seed
gbpaint [layer] [channel]
Command: gbpaint [layer] [channel] Toggles gradient border painting
aircombat(airc) [] [] [] [] [] [] [] [] []
Command: aircombat(airc) [] [] [] [] [] [] [] [] [] Spawns an air combat in desired location.
reloadinterface
Command: reloadinterface Reloads the entire interface
theatersrebuild(trebuild)
Command: theatersrebuild(trebuild) Rebuilds all theatres in the world. All orders will be cleaned.
aidump
Command: aidump Dump AI front data to log file, needs to have a unit selected
teleport(tp) []
Command: teleport(tp) [] Teleports selected armies or ships to the specified province
debug_trees
Command: debug_trees Toggles Trees on/off

Additional Commands

See all...
deleteallunits(delall)
Command: deleteallunits(delall) Delete all armies and fleets of the specified countries.
fow(debug_fow) [ OPTIONAL]
Command: fow(debug_fow) [ OPTIONAL] Turns off fog of war in a province or in general
SetRandomCount
Command: SetRandomCount Sets the randomcount to 0 or arg
flagsoutput []
Command: flagsoutput [] Creates texture atlas files from memory.
building_health(bhealth) [] [] [] []
Command: building_health(bhealth) [] [] [] [] Changes specified building health
analyzetheatres(anth)
Command: analyzetheatres(anth) Analyze theatres for errors.
updateequipments
Command: updateequipments Updates the equipment database
goto_state [state id]
Command: goto_state [state id] Centers to state
fronts
Command: fronts Toggle visibility of the foreign fronts
remove_interest []
Command: remove_interest [] Removes specified country tag from your interest

All of HOI4 Commands

See all...

Similar Commands to collision(debug_collision)

See all...
collision(debug_collision)
Command: collision(debug_collision) Toggles debug display of normals/bounding boxes/collision